Code Geass - Season 2
Season 2
R2
Episodes
Turn 01 - The Day a Demon Awakens
It's a year after the battle between the Black Knights and the Britannian army. Zero is dead, and only a handful of Black Knights remain. But Lelouch is alive with no memory of the last year. Is it a trick or all part of a greater plan?
Turn 02 - Plan for Independent Japan
With his memories back, Lelouch brings Zero to life once more. But there's a year's worth of work to rebuild and still many unknown variables. What new advantages will the Britannian army have against them, and is Zero up to the task to face them again?
Turn 03 - Imprisoned in Campus
Lelouch tries to get clues about Nunnally's whereabouts, but no one around him remembers her. To find her, he'll have to figure out his mysterious new brother, Rolo. But he'll have to do it while maintaining the guise that his memory hasn't returned.
Turn 04 - Counterattack at the Gallows
Lelouch only has a short time to save the imprisoned Black Knights and regain his followers. But he also needs to figure out Rolo and his role in Britannian's game. Will this boy and his Geass keep Lelouch from bringing back the Black Knights?
Turn 05 - Knights of the Round
Suzaku returns to Ashford Academy to monitor Lelouch, determined to see if the other has regained his memories. Lelouch must take more care around the Britannian soldier. But when Suzaku plays an unexpected card, Lelouch's guard may fall to pieces.
Turn 06 - Surprise Attack over the Pacific
Nunnally is set to be the new Viceroy of Area 11, and Lelouch will take every chance to get her back. But the reunion he wants may not go quite as planned. Has Nunnally chosen Suzaku over her beloved brother?
Turn 07 - The Abandoned Mask
When Nunnally reveals her plans on starting the Nippon special zone again, Lelouch realizes that he may no longer be needed at her side. Has Zero's purpose been lost? Has the time come to drop the mask and stop his game?
Turn 08 - One Million Miracles
Zero agrees to join the Nippon special zone, much to the surprise of the Black Knights. He makes a deal with the Britannian army that will lead to his exile. But exile is the same as running away; has Zero forsaken the Japanese and his plans?
Turn 09 - A Bride in the Vermilion Forbidden City
A wedding is set to occur between the empress of the Chinese Federation and the first prince of Britannia. If the Chinese Federation turns on the Black Knights, everything they've work towards could come to an end. Will Zero dare to crash a royal wedding?
Turn 10 - When Shen Hu Wins Glory
Zero absconds with the empress, taking her out of the Vermilion City. Before he can get far, they are stopped by an unknown Knightmare. The Chinese Federation gains the advantage, taking one of the Black Knights hostage. Can the Knights afford the loss?
Turn 11 - Power of Passion
The Black Knights continue their fight against the Chinese, but the battle takes a turn for the worse when the Britannians back the Eunuchs. They no longer care about the empress' wellbeing, meaning Zero may have lost his bargaining chip…and the battle.
Turn 12 - Love Attack!
The Knights of Round have become students at Ashford Academy right as Lelouch has returned. But he has other worries, like the countless dates his stand-in set up while he was away. Lelouch must take on his next challenge—Cupid Day!
Turn 13 - Assassin from the Past
Jeremiah seeks out Lelouch to end their dance once and for all. With his ability to cancel Lelouch's Geass power, Jeremiah may be more of a threat than expected. Or will an unexpected connection change their dynamic?
Turn 14 - Geass Hunt
With Shirley's death hanging over him, Lelouch directs his anger towards the Geass power. He makes his first contact with the mysterious V.V. and declares war. Meanwhile, Suzaku plans to take drastic measures to force answers about Lelouch out of Kallen.
Turn 15 - The Cs' World
Finally, Lelouch comes face to face with his father. Everything he's planned and schemed has led to this confrontation. But when C.C. shows up, suddenly the truth about his contract and her past change everything he thought he understood.
Turn 16 - United Federation of Nations Resolution Number One
The emperor is missing, and Zero takes the chance to ratify the United Federation of Nations. With the 47 nations involved, they will have enough backing to declare war on the Britannian Empire, finally freeing their countries. But nothing is ever so easy…
Turn 17 - The Taste of Humiliation
While the war rages on, Lelouch begs for Suzaku's help in making sure Nunnally will be safe. But with the death of Euphemia and Shirley still heavy in his heart, will Suzaku be able to do this for Zero, the murderer, or is it for Lelouch, his oldest friend?
Turn 18 - Final Battle Tokyo II
The battle for Tokyo fills the sky. The Black Knights take out the power gaining temporary advantage, but when Suzaku appears, he threatens to use Britannian's most terrifying weapon: the F.L.E.I.J.A. But to fire such a devastating weapon…is it worth it?
Turn 19 - Betrayal
Nunnally is gone. Lelouch cannot deal with the grief, and as he locks himself away, Prince Schneizel calls a temporary ceasefire to reveal the truth behind Zero to his Black Knights. When they learn of his Geass, will this be the end of the Black Knights?
Turn 20 - Emperor Dismissed
Lelouch has lost everything and knows the only thing left is to take out his father, the Emperor. But he's not the only one bent on seeking him out. Suzaku, on Schneizel's orders, plans to assassinate the Emperor. What awaits the two on Kamine Island?
Turn 21 - The Ragnarok Connection
Having trapped himself and his father, Lelouch finally demands the truth behind his mother's death. When Marianne herself appears, everything that Lelouch thought he knew crumbles around him. It's time to face the truth from the beginning.
Turn 22 - Emperor Lelouch
Lelouch has overtaken the empire, establishing himself as Emperor. He starts by abolishing the aristocracy and announcing Suzaku as the Knight of Zero. Lelouch announces that Britannia will join the U.F.N., but Schneizel makes an unexpected move.
Turn 23 - Schneizel's Guise
Nunnally has declared Lelouch and Suzaku as her enemies. By siding with Schneizel she is allowing the use of the F.L.E.I.J.A., but she has been led to believe the destructive weapon would be used only when necessary. However, Schneizel has other plans
Turn 24 - The Grip of Damocles
The Black Knights fight a close battle with Schneizel, neither side giving way. Before the F.L.E.I.J.A.'s can destroy them all, Lelouch must outsmart the brother he has never beaten and face the sister he has spent his life protecting.
Final Turn - Re;
Lelouch makes his final move; Zero Requiem takes action.
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